Game Developer
easygame-dev-state-machines
When should you use finite state machines (FSM) for gameplay logic?
Answer
FSMs model entities with discrete states (idle, attack, stunned).
They’re simple and effective for:
- Character controllers
- UI states
- Boss fight phases
As complexity grows, consider hierarchical state machines or behavior trees to reduce state explosion and improve maintainability.
Related Topics
ArchitectureAIGameplay