Game Developer
mediumgame-dev-ecs

What is ECS (Entity-Component-System) and why do many engines use it?

Answer

ECS separates data from behavior. - Entities are IDs - Components are data - Systems operate over sets of components It improves performance (cache-friendly), composition (flexible features), and scalability for complex games. Trade-off: can be harder to debug without good tooling.

Related Topics

ArchitectureECSPerformance