Game Developer
easygame-dev-object-pooling

What is object pooling and when should games use it?

Answer

Object pooling reuses objects instead of allocating/freeing frequently. It’s useful for: - Bullets/projectiles - Particle effects - Enemies in waves Pooling reduces GC pressure and frame spikes. Use it when allocation costs cause stutter, but avoid premature pooling that complicates code.

Related Topics

PerformanceOptimizationGame Programming