Game Developer
easygame-dev-object-pooling
What is object pooling and when should games use it?
Answer
Object pooling reuses objects instead of allocating/freeing frequently.
It’s useful for:
- Bullets/projectiles
- Particle effects
- Enemies in waves
Pooling reduces GC pressure and frame spikes. Use it when allocation costs cause stutter, but avoid premature pooling that complicates code.
Related Topics
PerformanceOptimizationGame Programming