Game Developer
hardgame-dev-save-system

How do you design a robust save/load system for games?

Answer

A good save system is versioned and resilient. Best practices: - Use stable IDs for entities - Version save formats and support migrations - Write atomically to avoid corruption - Validate on load and fallback gracefully Test save/load across updates to avoid breaking player progress.

Related Topics

PersistenceReliabilityGame Programming