Game Developer
hardgame-dev-save-system
How do you design a robust save/load system for games?
Answer
A good save system is versioned and resilient.
Best practices:
- Use stable IDs for entities
- Version save formats and support migrations
- Write atomically to avoid corruption
- Validate on load and fallback gracefully
Test save/load across updates to avoid breaking player progress.
Related Topics
PersistenceReliabilityGame Programming