Game Developer
hardgame-dev-rendering-pipeline
What is a rendering pipeline and what are common performance bottlenecks?
Answer
The rendering pipeline transforms game state into pixels.
Common bottlenecks:
- Overdraw and fill-rate
- Too many draw calls
- Expensive shaders
- Large textures and bandwidth
Optimize by batching, LODs, culling, texture compression, and profiling GPU frame time. Always measure on target hardware.
Related Topics
RenderingPerformanceOptimization