Game Developer
hardgame-dev-rendering-pipeline

What is a rendering pipeline and what are common performance bottlenecks?

Answer

The rendering pipeline transforms game state into pixels. Common bottlenecks: - Overdraw and fill-rate - Too many draw calls - Expensive shaders - Large textures and bandwidth Optimize by batching, LODs, culling, texture compression, and profiling GPU frame time. Always measure on target hardware.

Related Topics

RenderingPerformanceOptimization