Game Developer
mediumgame-dev-input-handling
How do you design input systems for multiple devices (keyboard, gamepad, touch)?
Answer
Input systems should separate actions from devices.
Use an action mapping layer so gameplay binds to actions (jump, shoot) rather than keys. Support rebinding, dead zones for analog sticks, and platform-specific input quirks.
Also handle latency and polling rates to keep controls responsive.
Related Topics
InputUXGame Programming