Game Developer
hardgame-dev-anti-cheat
How do you approach anti-cheat design in multiplayer games?
Answer
Anti-cheat is a combination of architecture and detection.
Core principles:
- Keep authoritative logic on the server
- Validate client inputs (speed, teleport, fire rate)
- Use secure networking and sanity checks
- Add telemetry and anomaly detection
No solution is perfect; design to raise attacker cost and detect/ban reliably while minimizing false positives.
Related Topics
MultiplayerSecurityNetworking