Game Developer
hardgame-dev-anti-cheat

How do you approach anti-cheat design in multiplayer games?

Answer

Anti-cheat is a combination of architecture and detection. Core principles: - Keep authoritative logic on the server - Validate client inputs (speed, teleport, fire rate) - Use secure networking and sanity checks - Add telemetry and anomaly detection No solution is perfect; design to raise attacker cost and detect/ban reliably while minimizing false positives.

Related Topics

MultiplayerSecurityNetworking